Nodes create the diagram on which your project is constructed in the Tree Area. This diagram illustrates the flow of the project’s interactive experience. Each node (excluding the default loading and end screen nodes) must contain a video asset. When hovering over a node, a tooltip showing the node’s full name and a small monitor previewing the asset will appear. Right-clicking the node will open an options menu.

Screen Shot 2015-07-21 at 3.04.34 PM

Child and Parent nodes: We call the first node in a sequence the parent node, and all following connected nodes child nodes. A node can be the child of one node and the parent of another.

Parallel Video nodes: Special nodes containing between two and four channels playing simultaneously which the viewer can switch between.

There are several ways to create a new node:

  • Press the “+” icon on an existing node to create a new child node.
  • Click Shift+N on your keyboard.
  • Click the  “+” icon on the tree area toolset.
  • Drag a video asset from the Library and drop it on a blank spot in the Tree Area. This will create a node that already contains the asset.
  • Select an existing node (either one node or several) and copy-paste them (Ctrl+C and then Ctrl+V); or select a node, and hold the Alt key while dragging the node to the desired spot.

Node colors:

  • Blue highlight and outline – selected node
  • Dark blue highlight – the node is open in the Node Editor (opened by double-clicking any node in the tree)
  • Yellow outline – the node will be affected by an edit you’re about to make in the Node Editor
  • Blue “+” icon – the node can have more child nodes added
  • Grey “+” icon – the node already has the maximum amount of children (12 children nodes)

Empty/Full Node: If the node contains a video asset, a camera icon will appear on it. To successfully publish your project, all nodes in the tree will need to contain a video asset.